AI Insights · Timothy · October 2021
Top 5 2D Cartoon Games on iOS in Australia Q3 2021
In Q3 2021, the performance of the top 5 2D cartoon games on iOS in Australia demonstrated varying trends in downloads, revenue, and active users. Here’s a closer look at their metrics.
In Q3 2021, the top 5 2D cartoon games on iOS in Australia showcased diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides detailed insights into these key metrics.
Lightning Link Casino Slots by Product Madness saw fluctuating weekly revenue, peaking at approximately $945K in mid-July and maintaining values between $758K and $937K throughout the quarter. Weekly downloads initially hovered around 4.9K but experienced a decline, reaching a low of 2.7K in early September before slightly recovering to 3.3K by the end of the quarter. Active users decreased from 42.3K at the start of the quarter to 37.4K by late September.
King's Candy Crush Saga exhibited a steady increase in weekly revenue, starting at $277K and climbing to $356K by the end of the quarter. Weekly downloads varied, beginning at nearly 10K, hitting a low of 6.9K in early September, and then rising to 8.6K by the quarter's end. Active users remained relatively stable, ranging from 115K to 125K, with slight fluctuations throughout the period.
Cashman Casino Slots Games, also from Product Madness, showed an upward trend in weekly revenue, peaking at $318K in mid-July and maintaining figures around $306K towards the end of the quarter. Downloads, however, decreased progressively from 3.6K at the start to about 1.9K by late September. Active users exhibited a slight decline from 22.3K to 19.5K over the quarter.
Slotomania™ Slots Machine Game by Playtika LTD had relatively stable weekly revenue, fluctuating between $247K and $317K. Downloads were low, ranging from 468 to 779, with a notable drop to 312 in mid-September. Active users ranged between 5.3K and 6.6K, showing minor variations throughout the quarter.
Supercell's Clash of Clans experienced significant peaks and troughs in weekly revenue, with a high of $478K in early August and a low of $178K in early September. Weekly downloads started at 11.6K, dropped to 6.4K by late August, and then rose to 8.5K by the end of September. Active users saw a general downward trend from 596K to 514K over the quarter.
For more detailed insights and data, visit Sensor Tower.